Weapons

Weapons are the main form of offense in Roboquest. Weapons are acquired through various methods within the game, with the most promiment method being from lootable chests found in camps and bonus areas. Weapons can be categorized by their ammunition type; magazine-fed or energy based.

Through upgrading the Basecamp, weapons can spawn with affixes and alternative fire modes. Some weapons will always spawn with certain affixes and elements, though through the use of upgrades weapons can be granted new or additional elements.

The player is always equipped with the Handgun in the Basecamp, and will also always start with the Handgun upon commencing a run. The Handgun will always be level 1 with no affixes or alternative fires, though can be upgraded.

Starting Chest
Certain weapons are only available from Act 2 onwards and are not available from the very start of the game. The following is a list of weapons that  are  available from the starting chest (chest available in safe room upon starting a new run):


 * Assault SMG
 * Blunderbuss
 * Cryo Launcher
 * Dual Uzis
 * Fire Gun
 * Graviton Launcher
 * Ice Cannon
 * Junk Beam
 * Light Machine Gun
 * Longbow
 * Mine Gun
 * Mortar
 * Power Gloves
 * Rifle Crossbow
 * Sawed Off
 * Scratch Rifle
 * Sheriff's Carbine
 * Shock Cannon
 * Throwing Knife
 * Tommy Gun