Areas

Areas are maps within Roboquest with noticeable thematic differences, unique enemy types and varying level layouts. The player can enter a new area by reaching the end doors of one area or defeating the area boss.



Canyon
Canyon is the starting area of each run. The map starts with the spawn safe area, containing Max, the Hoverbus, the starting chest and, if unlocked, the Buddy Bot. The map is then comprised of a combat stretch with a single secret zone within it, followed by a safe area where the player may choose which route to take; in this safe area is a weapon chest, a Repair-o-Bot, Chef Paul and a buyable item bench. After choosing a route, there is a combat stretch followed by the end door.

Ruins
Ruins is the first route option the player can take from Canyon. The Ruins entry safe area contains Max, the Hoverbus, a Repair-o-Bot, a buyable item bench and Chef Paul. The safe area is followed by a combat stretch, and then the first instance of a survival room, where the player must fight waves of enemies until the bar at the top of the screen depletes and the door opens. This is followed by a second combat stretch with a secret room somewhere along it and a second safe area. This safe area contains a Repair-o-Bot and a weapon chest. The safe area is proceeded by a second survival room, then another combat stretch with a special secret room along the way with a weapon chest and upgrade token within it. Finally, the combat stretch ends with a third safe room containing a Repair-o-Bot and buyable item bench and the door to the first run boss.

Fields
Fields is the second area of two of the three route options available for the player to take. The Fields entry safe area contains Max, the Hoverbus, a Repair-o-Bot, Smithing Joe, Chef Paul and a buyable item bench. After the safe area comes a combat stretch with a secret room somewhere along the route. At the end of the combat stretch is a second safe area containing a buyable item bench, Smithing Joe, a Repair-o-Bot and a weapon chest. After the safe area is a second combat stretch, followed by a survival room and the third combat stretch. Finally, the player will approach the exit door, taking them to the Energy Center.

Fields:
See Above

Energy Center:
Energy Center is the fourth area in a run. The Energy Center entry safe area contains Max, the Hoverbus, a Repair-o-Bot and a buyable item bench. The safe room is followed by a combat stretch with a secret room along the route and a survival room. After the survival room is a combat stretch, followed by a safe area containing a weapon chest, a Repair-o-Bot, a buyable item bench and Smithing Joe. Next is another combat stretch, followed by a survival room and the final combat stretch before the pre-boss safe area, which contains Chef Paul and a Repair-o-Bot. Finally, the player must face the area boss to move on to Haven City.

Haven City:
Haven City is the penultimate area. The entry safe zone contains Max, the Hoverbus, a Repair-o-Bot, a buyable item bench, Smithing Joe and Chef Paul. Haven City introduces a different map mechanic; the entire Haven City area is a single, open-world map where the player must hunt down 4 mini-bosses in order to unlock the end door. The mini-bosses are randomly distributed across the map, though will not spawn in close proximity to one another and favour the extremities of the map. Regular enemies are also scattered around the map in clusters. Throughout the map are small safe areas with weapon chests and upgrades in them, indicated by weapon chest and question mark icons on the minimap respectively. Once unlocked, the end door will take the player to Haven City - Corrupted.

Haven City - Corrupted:
Haven City - Corrupted is currently the final area of Roboquest. The entry safe zone includes containing Max, the Hoverbus, a Repair-o-Bot, a buyable item bench, Smithing Joe and Chef Paul. Haven City Corrupted consists of a second new map mechanic, where the player must stabilise corruptions by completing 2 secret rooms located on opposite sides of the map (East and West) in order to unlock the boss door. Regular enemies are also scattered around the map in clusters. Once the boss door is unlocked, a safe area is available containing a Repair-o-Bot and a buyable items bench. After this room, the player must face Beetle Royale, the final boss.