Guardian/en

Guardian is one of the 5 classes currently playable in Roboquest.

Primary Ability
Guardian's primary ability is Safety Bubble. Safety Bubble, when deployed, generates a temporary impervious shield around the player, blocking all incoming damage. The initial, unmodified duration of Safety Bubble is a maximum of 3 second; however, the player may choose to disable the shield earlier to preserve charge by pressing the key they used to activate it (default Q) again.

While not in use, Safety Bubble passively regenerates at a rate of 6.25%/s. It takes the shield 16 seconds to charge to 100% from 0%.

Secondary Ability
Guardian's secondary ability is Bash. Bash performs a close-range melee sweep in an arc in front of the player, which when unmodified deals 50 damage and applies high impact. If Bash kills a basic enemy, an additional healing cell is dropped. The same affect occurs when using Bash against bosses, however 3 healing cells are dropped instead of 1. Bash has no cooldown.

Passive Ability
Guardian's passive ability is Top Quality. Top quality increases weapon damage by 15% while either the player's weapon magazine is above 66% capacity or weapon charge is below 33% charge. This effect can be modified with class upgrades and is also affected by magazine capacity upgrades.

When Top Quality is active, it is displayed as a star in a circle to the left of the ammo counter.

Class-Locked Perks
As well as Neutral Perks, each class has their own set of Perks specific to them.

The player can choose a Primary Perk (Which is Class-Locked) at Level 2, 4, 6 and 9 for a total of four Primary Perks.

All Primary Perks unlock two Secondary Perks which can be obtained along with Neutral Perks and Class Locked Perks at Level 3, 5, 7, 8, 10, 11, 12 and 13, and from defeated player character robots, as displayed by question marks on some maps. In Ruins you can loot a wrecked player robot for a free Secondary or Neutral Perk.

As shown below, Bonk Hammer is a Primary Perk. Flex Handle and Wrecking Ball are Secondary Perks, which need to be unlocked by themselves after Bonk Hammer is obtained.

Class-Locked Neutral Perks
Perks that in essence function the same as Neutral Perks, but are exclusive to specific classes. In this case it's the Guardian.