Levels

Levels are maps within Roboquest with noticeable thematic differences, unique enemy types and varying level layouts. The player can enter a new level by reaching the end doors of one level or defeating the level boss.



Canyon
Canyon is the starting level of each run. The map starts with the spawn safe level, containing Max, the Hoverbus, the starting chest and, if unlocked, the Buddy Bot. The map is then comprised of a combat stretch with a single secret zone within it, followed by a safe level where the player may choose which route to take; in this safe level is a weapon chest, a Repair-o-Bot, Chef Paul and a buyable item bench. After choosing a route, there is a combat stretch followed by the end door.

Ruins
Ruins is the first route option the player can take from Canyon. The Ruins entry safe level contains Max, the Hoverbus, a Repair-o-Bot, a buyable item bench and Chef Paul. The safe level is followed by a combat stretch, and then the first instance of a survival room, where the player must fight waves of enemies until the bar at the top of the screen depletes and the door opens. This is followed by a second combat stretch with a secret room somewhere along it and a second safe level. This safe level contains a Repair-o-Bot and a weapon chest. The safe level is proceeded by a second survival room, then another combat stretch with a special secret room along the way with a weapon chest and upgrade token within it. Finally, the combat stretch ends with a third safe room containing a Repair-o-Bot and buyable item bench and the door to the first run boss.

Fields
Fields is the second level of two of the three route options available for the player to take. The Fields entry safe level contains Max, the Hoverbus, a Repair-o-Bot, Smithing Joe, Chef Paul and a buyable item bench. After the safe level comes a combat stretch with a secret room somewhere along the route. At the end of the combat stretch is a second safe level containing a buyable item bench, Smithing Joe, a Repair-o-Bot and a weapon chest. After the safe level is a second combat stretch, followed by a survival room and the third combat stretch. Finally, the player will approach the exit door, taking them to the Energy Center.

Oasis:
Oasis is the second route option the player can take from Canyon. The Oasis entry safe level contains Max, the Hoverbus, a Repair-o-Bot, a buyable item bench, Smithing Joe and Chef Paul. Oasis begins with a unique combat stretch, consisting of two winding paths that seperate just after the start level and reconvene prior to the second safe level. Along this combat stretch is two secret rooms - a regular secret room and a special secret room hidden behind a waterfall, which contains a weapon chest. The safe level contains a Repair-o-Bot, a weapon chest and Smithing Joe. After the safe room is a combat stretch, followed by a survival room, followed by another combat stretch. Finally, the player enters a safe room containing Smithing Joe and a Repair-o-Bot and the door to the boss. Once the boss is defeated, the player is taken to Fields.

Fields:
Fields is the second level of two of the three route options available for the player to take. The Fields entry safe level contains Max, the Hoverbus, a Repair-o-Bot, Smithing Joe, Chef Paul and a buyable item bench. After the safe level comes a combat stretch with a secret room somewhere along the route. At the end of the combat stretch is a second safe level containing a buyable item bench, Smithing Joe, a Repair-o-Bot and a weapon chest. After the safe level is a second combat stretch, followed by a survival room and the third combat stretch. Finally, the player will approach the exit door, taking them to the Energy Center.

Quarry:
Quarry is the third of three route choices the player can take. The Quarry entry safe level contains Max, the Hoverbus, a Repair-o-Bot, Chef Paul and a buyable item bench. After the safe level is a combat stretch containing 2 secret rooms - a regular secret room and a code locked secret room that contains an XP box, a weapon box, Chef Paul and a buyable item bench. Following the combat stretch is a survival room, which is proceeded with a second combat stretch. Finally, after the combat stretch is the last safe room containing Smithing Joe and a Repair-o-Bot, and a door to the level boss. Once the player defeats the boss, they are taken to the Aqua Station.

Aqua Station:
Aqua Station is the second level after Quarry, one of the player chosen routes. The entry safe level contains Max, the Hoverbus, a Repair-o-Bot, Chef Paul and Smithing Joe. After the safe level is a combat stretch with a single secret room along it, followed by a safe level containing a Repair-o-Bot, Smithing Joe, a buyable item bench and a weapon chest. After the safe level is a combat stretch, a survival room and one final combat stretch. This takes the player to the end door, which changes the level to Energy Center.

Energy Center:
Energy Center is the fourth level in a run. The Energy Center entry safe level contains Max, the Hoverbus, a Repair-o-Bot and a buyable item bench. The safe room is followed by a combat stretch with a secret room along the route and a survival room. After the survival room is a combat stretch, followed by a safe level containing a weapon chest, a Repair-o-Bot, a buyable item bench and Smithing Joe. Next is another combat stretch, followed by a survival room and the final combat stretch before the pre-boss safe level, which contains Chef Paul and a Repair-o-Bot. Finally, the player must face the level boss to move on to Haven City.

Haven City:
Haven City is the penultimate level. The entry safe zone contains Max, the Hoverbus, a Repair-o-Bot, a buyable item bench, Smithing Joe and Chef Paul. Haven City introduces a different map mechanic; the entire Haven City level is a single, open-world map where the player must hunt down 4 mini-bosses in order to unlock the end door. The mini-bosses are randomly distributed across the map, though will not spawn in close proximity to one another and favour the extremities of the map. Regular enemies are also scattered around the map in clusters. Throughout the map are small safe levels with weapon chests and upgrades in them, indicated by weapon chest and question mark icons on the minimap respectively. Once unlocked, the end door will take the player to Haven City - Corrupted.

Haven City - Corrupted:
Haven City - Corrupted is currently the final level of Roboquest. The entry safe zone includes containing Max, the Hoverbus, a Repair-o-Bot, a buyable item bench, Smithing Joe and Chef Paul. Haven City Corrupted consists of a second new map mechanic, where the player must stabilise corruptions by completing 2 secret rooms located on opposite sides of the map (East and West) in order to unlock the boss door. Regular enemies are also scattered around the map in clusters. Once the boss door is unlocked, a safe level is available containing a Repair-o-Bot and a buyable items bench. After this room, the player must face Beetle Royale, the final boss.