Recon

Recon is one of the 4 classes currently playable in Roboquest.

Primary Ability
Recon's primary ability is Stealth. Stealth allows the player to enter a state of invisibility that prevents enemies from targeting them. Additionally, the unmodified ability increases the player's movement speed by 15% for 4 seconds, generates 3 charges for Recon's class perk and deploys a decoy lasting 5 seconds that draws the fire of enemies in its direction.

If the player attacks using any method while the unmodified ability is active, the Stealth ability ends, but the decoy will stay until it's duration runs out.

Secondary Ability
Without the effect of Recon's passive ability, Laser Dagger is simply a basic melee attack that affects enemies immediately in front of the player, dealing a base 50 damage. Laser Dagger has no cooldown and generates an extra healing cell on takedowns and when striking bosses.

Passive Ability
Recon's passive ability is Overslash. Overslash's benefits require charging before they can be utilized - 5 charges are required per use of Overslash. Charges are generated each time an enemy is eliminated through any method initiated by the player and for every use of Laser Dagger against a boss; in both cases, 1 charge is awarded per elimination or boss hit.

Once the player has accumulated 5 charges for Overslash, the next use of Laser Dagger is augmented. An unmodified Overslash consumes all 5 charges and increases the damage of the next use of Laser Dagger by 200%. Any elimination or attack against a boss made through the use of Overslash will not generate additional Overslash charges.

The amount of charges the player has accumulated is visible as blue dots above the Stealth ability. Favorite Weapon • Bonus damage increased from 25% to 30% • Bonus reload speed decreased from 25% to 20%

Discipline • Duration needed to activate decreased from 1.35s to 1.25s • Now also activates when using your primary ability

Good Fortune • Auto-critical chance bonus decreased from 12% to 10% -->

Class-Locked Perks
As well as Neutral Perks, each class has their own set of Perks specific to them.

The player can choose a Primary Perk (Which is Class-Locked) at Level 2, 4, 6 and 8 for a total of four Primary Perks.

All Primary Perks unlock two Secondary Perks which can be obtained along with Neutral Perks and Class Locked Perks at Level 3, 5, 7, 9, 10, 11, 12 and 13, and from defeated player character robots, as displayed by question marks on some maps. Depending on your route, you can find up to two defeated player character robots to loot for upgrades per run. One in the Haven map, Oasis and in Ruins. Oasis and Ruins are mutually exclusive in runs.

As shown below, Bullseye is a Primary Perk. Jackpot and Stability are Secondary Perks, which need to be unlocked by themselves after Bullseye is obtained.

Class-Locked Neutral Perks
Perks that in essence function the same as Neutral Perks, but are exclusive to specific classes. In this case it's the Recon.