Ranger

Ranger is one of the 5 classes currently playable in Roboquest.

Primary Ability
Ranger's primary ability is Stealth. Stealth allows the player to enter a state of invisibility that prevents enemies from targeting them. Additionally, it increases the player's movement speed by 15% for 4 seconds, refills all focus points and Javelin charges. It also deploys a decoy lasting 5 seconds that draws the fire of enemies in its direction.

If the player attacks using any method while the unmodified ability is active, the Stealth ability ends, but the decoy will stay until it's duration runs out.

The cooldown for Stealth is 16 seconds.

Secondary Ability
Ranger's secondary ability is Javelin. It throws a piercing javelin dealing 70 damage. It has 2 charges, and picking up a javelin restores 1. They are automatically picked up after 6s or when moving further away than 40m.

Passive Ability
Ranger's passive ability is Awareness. Every 1s, generates 1 focus point (max. 12). Increases critical damage by 2% for each focus points. Taking damage consumes all points.

Class-Locked Perks
As well as Neutral Perks, each class has their own set of Perks specific to them.

The player can choose a Primary Perk (Which is Class-Locked) at Level 2, 4, 6 and 9 for a total of four Primary Perks. Each class has 15 Primary Perks in total.

All Primary Perks unlock two Secondary Perks which can be obtained along with Neutral Perks and Class Locked Perks at Level 3, 5, 7, 8, 10, 11, 12 and 13, and from defeated player character robots, as displayed by question marks on some maps. In Ruins you can loot a wrecked player robot for a free Secondary or Neutral Perk.

As shown below, Unstable Javelins is a Primary Perk. Chaos Dealer and Tactical Blast are Secondary Perks, which need to be unlocked by themselves after Unstable Javelins is obtained.

Class-Locked Neutral Perks
Perks that in essence function the same as Neutral Perks, but are exclusive to specific classes. In this case it's the Ranger.